Nimbus Obscura

Shadow of the Spellplague

“In the infamous, calamitous year of 1385 DR, a conspiracy between the goddess of darkness, Shar, and the god of trickery, Cyric, sought to end Mystra’s control over the Weave and influence over the realms by cravenly assassinating her. But instead of merely breaking the goddess of magic’s dominance, her death threw the Weave into utter chaos and collapse. Magic spells faltered, or failed entirely. Countless spellcasters were killed or driven insane. A vast storm of blue flame arose from the Mhair Jungles and swept the continent, churning and reshaping the land, and leaving whole regions devastated.”
— Magical Histories, Volume 2: The Spellplague

The Spellplague is one of my more recent infatuations within Dungeons & Dragons lore, especially in the context of a zombie-apocalypse style campaign. With magic being unreliable or completely non-existent (depending on the timeline of the Spellplague), the undead become a much more prominent and real threat.

Shadow of the Spellplague was a very fun campaign I ran for new players and the accompanying map was great fun to make. My game did not take place in the Forgotten Realms but that does not mean I did not steal the highlights from this fantastical calamity. It would have been nice to play in the world for more than two sessions but players sometimes have a way of getting lost in the Shadowfell for several months of gameplay…